Game Cinematic Lighting Gallery
METROID PRIME 4
Senior Cinematic Lighting Artist
Retro Studios Proprietary Realtime Pipeline

In-engine game lighting has a strict resource budget limit for every element to avoid degrading real-time performance. It is a testament to the engineers and artists that the visuals exceeded expectations on the original Nintendo Switch.

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© 2002-2026 Farhez Rayani
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FARHEZ RAYANI
ANIMATION / VFX
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