Farhez is a CG / VFX Supervisor and Lighting Director of Photography.

As Lighting Lead, Master Lighting Artist & Lighting Technical Director, his work is featured in several Animated and Visual Effects films.

With a reputation for embracing the forefront of new technology, he is well-versed in CG workflows, pipelines & software, including real-time engines for film and immersive / AR / XR.



Farhez has created work for Pixar Animation Studios, Walt Disney Animation Studios, Rhythm & Hues, Rising Sun Pictures, Disney / CORE Feature Animation. He was a member of the R&D teams for Maya at Alias (Autodesk) & Photoshop at Adobe.

At Pixar, in addition to feature film work, he was a founding team-member of the Spark Shorts program, serving as Lighting DP on the first two films. The new initiative improved the efficiency at which films can be produced and reduced production costs by 80%.

As CG/VFX Supervisor & DP, he led the production of a stylized animated film Sonder, the first made with a real-time game engine (Unity).

He has Creative Directed high profile projects for audiences in the 100s of millions for Meta, Disney, Marvel, Netflix and the K-Pop group: BTS.


Academy Award
Farhez has worked on several Academy Award®-winning and nominated films: Pixar's Up, Pixar's Toy Story 3, Pixar's La Luna, Pixar's Coco, Pixar's Incredibles 2, Warner Bros' Happy Feet and New Line Cinema's The Golden Compass.

He was also a member of the R&D team that won the Academy Award® for Technical Achievement for the Maya 3D animation software.
VES Award
His work in collaboration with the FX team at Pixar for Toy Story of Terror was nominated for the VES (Visual Effects Society) Award.
Sonder, a stylized animated film, the first to be made with a real-time engine, wins best animation, audience choice and official selection at over 20 film festivals worldwide.
Tribeca X Award
An Immersive AR Experience he Creative Directed, Emerging Radiance, recently won the Tribeca X Award


Passionate for creative challenges and adopting new technologies to meet them, Farhez has played a role in defining and integrating new technologies, workflows, production tools & pipelines.


Pixar: Three major studio-wide technology shifts involving R&D, workflow design and studio transition:

(1) PBR / Global Illumination
(2) Katana / USD
(3) RenderMan RIS
(4) Houdini / mantra lighting pipeline, tools and workflow (1st Pixar SparkShort).


Meta (vendor-based AR immersive studio): Augmented Reality content creation pipeline and new AR technology R&D, production and AR creator showcase.


Sonder (first ever real-time animated film): Unity tools & pipeline for shading, lighting, fx, post effects & finaling.


CORE Feature Animation: Houdini lighting pipeline, tools and workflow R&D.


Adobe: Photoshop 3D workflow integration.

AutodeskAlas wavefrontMaya

Alias|wavefront (now: Autodesk): Maya shading, lighting and rendering workflow and tools, mental ray integration into Maya, Power Animator transition from Irix (sgi) to Intel/Windows.


Farhez has presented at various CG conferences: SIGGRAPH, FMX, Unite, CTN, Industry Giants, Universities, agencies and for companies including Pixar, Unity, Foundry, SideFX and Autodesk — covering behind the scenes production, new technology and production workflow.

He is also involved in the mentorship of youth.


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